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Best flick rush team10/12/2023 ![]() These cards are up against other Dream Eaters, with the opposing team's power dependent on the cup. Flick Rush is a mini-game in which the Spirits that have been created and cultivated are utilized as cards. ![]() In every map, the infantry soldier gets a knife, a pistol, an assault riffle, a sniper riffle, and two grenades ,1 normal grenade and 1 smoke/flash grenade, except if the room maker selects to play a certain game-mode that only lets a certain type of weapon to be used throughout the game. Kingdom Hearts 3D: Dream Drop Distance Table of Contents Gameplay Walkthrough. Rush Team 2 adds new weapons and equipment that have not been seen in previous installments of Rush Team, most noticeably, the Bomb mode that has been added for some specific maps. For all game modes, completing objectives or killing enemies give the player more experience to increase their level. Players get weapons gradually by reaching a high enough level to unlock them. Upon achieving a Star Rank on every match in every Tournament, the player will receive the Sweet Dreams Keyblade.Originaly from , Rush Team 2 is an online first-person shooter.Įach player, who has a role of an infantry man, joins either Team 1 or Team 2, and attempts to complete objectives or eliminate the enemy team.įor some game modes, once a player dies, they must wait until the round ends to respawn. New Cups can be unlocked as Sora and Riku progress through the story and as previously available cups are completed. ![]() Slide Sideways: Slide rapidly to free oneself from a paralyzing attack.Slide Downwards: Use a card for defense.The stylus is used on the 3DS's touch screen to play this mini-game. It shouldd be noted however, that switching to another Spirit does expend two sections of the Action Gauge. This allows the player to avoid having to reload their own cards, and thus avoid wasting time during play. This can be done by touching the Spirit's icon on the touch screen.Ī recommended strategy to use is to switch between Spirits often, as the cards of Spirits that are not in play automatically reload at a set pace. The player can switch between the three playable Spirits at any time during the match, so long as the target Spirit has not been knocked out. During the Speed Cup, a special rule is in place which allows for the Action Gauge to never drop. If the gauge is depleted to a certain point, no cards can be used. Located on the touch screen of the Nintendo 3DS, this gauge depletes each time a card is used, and then automatically begins to refill slowly. There is a limit placed on the frequency that cards can be used in the form of the Action Gauge. The combatant to successfully place three cards in a row first produces an attack which deals slight damage to the opponent's Dream Eater. The player must then slide a separate set of cards upwards to obtain three of the same card whilst competing against the opponent. If both combatants choose a card with the same numerical value, then a Card Duel is initiated. However, if a player successfully manages to block an attack from the opponent's Dream Eater, then the card used as the defense gains an upgrade, and evolves into a better card, often with a higher value than the original. Cards can also be slid downwards as a defensive maneuver the same rule applies with the number value. Multiple cards can be slid upwards at once to give the Dream Eater a higher number value. Flick Rush which originally intended to allow players to use a picture. The Dream Eater with the higher value will cancel out the opponent's card, and will then attack using the ability shown on the card. Rush is a major hostile entity in DOORS, appearing as the tertiary/central antagonist of the Hotel. Using the stylus, cards can be slid upwards to use as an offence against the opposing Dream Eater. All cards are displayed with a number and the name of the ability that can be utilized. This renders the Spirit unable to take actions unless the reload has either been cancelled or completed. Cards can be reloaded at any time by holding down the stylus on that Spirit's icon. ![]() If a Dream Eater is not owned, then that Spirit is unable to participate as a combatant.Įach Dream Eater starts with fifteen cards unique to that specific species. Any three Dream Eaters can be chosen to participate, provided that the player owns them. Once this has been achieved for all three of the opposing Dream Eaters, the match is won.
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